

Lis: I didn't notice any kind of call system, which would be useful. Aside from a few sloppy deaths, we did pretty well. Lis: That's not helped by how difficult it can be to distinguish live mobs from each other, the scenery, and dead mobs.īree: I thought it was pretty balanced, but then I hadn't played on Veteran before either.

Matt: Yeah, my general strategy was to just click on the big mass of spell effects until whatever's under it was a fine puree. I seriously could not see half the that was going on or tell when something was happening. Nothing kills the pace of a dungeon crawler more than arguing over loot.Įliot: Unfortunately, I did have some visibility issues. I'm a big proponent of separate loot and XP tables. Lis: Other than that, though, the multiplayer is pretty friendly. Matt: Right, I think we unanimously agree that that the hassle of setting up an online game in TL2 is too damn high. Friends mysteriously come online and then vanish from your friends list, joining a game requires some sort of arcane sorcerery, and nothing works the way it's gorram intended to. PINK! It's as if they game knew how fabulous I am.Įliot: Which is awesome, but the fact that the online interface seems to date from an era of dial-up modems and AOL keywords is just plain bad.

Lis: On the other hand, you can summon a horde of purple zombies. And we might be morons, but four morons together is at least as good as one not-moron.Įliot: Even disregarding the "account within another account" crap (which is also complete dickery, since I need another login like I need a foot growing from my nose), it was seriously one problem after another.īree: It's weird because Runic has been touting multiplayer as the key difference between Torchlight and Torchlight 2, yet the multiplayer stuff sucks and seems tacked on and non-functional. It's pathetic, and I hate when we have reviews that deal so much with technical difficulties because people just think we're morons. Lis: I've gotta say, the majority of my attention throughout that session was devoted to how difficult it was to get my Steam and Runic Games accounts linked and then play with people.īree: Ugh, definitely. Matt: I hereby call to order the Torchlight II judgment council! Click on past the cut for our full, insanity-fueled conversation on the ups and downs of our joint Torchlight II experience. We spent a few hours hacking and slashing our way through the first couple of zones of TL2's campaign, and much hilarity ensued. Our intrepid party of fearless adventurers was made up of Viase the Engineer (played by Eliot), ZERKIN the Berserker (played by Bree, and yes the caps are necessary), and a pair of Embermages played by Lis and me because it was the only class neither of us had played yet. For our first trip down the rabbit hole, Bree, Eliot, Lis, and I decided to give our mouse-clickin'-fingers a workout by way of Runic Games' Torchlight II. Welcome to the first ever installment of this "roundtable" edition of Second Wind, where the best and brightest (or barring that, whoever's available) here at Massively get together for an evening to act stupid in video games and then talk about it.
